after a brief discussion i would like to announce my intention to host a Bolt Action tournament at our club on November 1st 2015.
it will be a One day event lasting from 9:30am through until 18:30pm (ish) there may be an entry fee and we may also be offering refreshments on the day (depending on costs and take up)
09:30 – 10:00 enrollment
10:00 – 12:00 Game 1
12:00 – 13:00 Lunch
13:00 – 15:00 Game 2
15:30 – 17:30 Game 3
18:00 – 18:30 (ish) Final Standings and Prize ceremony
Players must use a 1,000 requisition points force, consisting of one or more Reinforced Platoons, as presented in the Bolt Action rulebook (page 124). Armies can comprise of a maximum of 12 Order dice (i.e. 12 units).
These forces must be selected using one of the following army lists:
The army list section of the Armies of Germany supplement book.
The army list section of the Armies of United States supplement book.
The army list section of the Armies of Great Britain supplement book.
The army list section of the Armies of the Soviet Union supplement book.
The army list section of the Armies of Imperial Japan supplement book.
The army list section of the Armies of France and the Allies supplement book.
The army list section of the Armies of Italy and the Axis supplement book.
All additional units from any other theatre book may also be included but you must provide the rules and costings for these also.
VFT’s are not allowed in this tournament.
2. GAME TIME
After two hours of gameplay, the players must finish the current turn, and then the game ends automatically.
The players must write down the army list they are going to use for the duration of the entire tournament
They must leave a copy of their list to the referee before the start of the tournament.
The force list is public and the opponent can always look at it and ask you questions about your force.
MATCH-UPS: The match-ups of Game 1 will be random. In the following games players will be matched using Tournament Points (TP) and Casualty points, as explained below.
scenarios (TBC) will be played, as described in the BA
rulebook, on table with terrain that has been pre-set by the organisers
TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below:
Result Tournament Points
Victory 3 TP
Draw 1 TP
Loss 0 TP
In addition, players must also record how many requisition points of enemy units they destroy during their games. These destroyed enemies points (let’s call them ‘Casualty points’) are always added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points. From the second round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order).
In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total.
If they have the same TP and Casualty points total, players will be paired in alphabetic order.
When two players that have already met in a previous turn are matched to play each other again, they must randomly select opponents from the players on the next table down. This rule does not apply on the top five tables during the last turn of the tournament.
WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to the following criteria:
•The player with the most TP will be the winner.
•In case of same TP at the top, the winner will be the player with the highest Casualty points total.
•In case of same Casualty points total, we’ll see if the players have played each other during the course of the tournament and the winner will be the winner of such match.
•If the players have never met in the tournament, the tournament ends with a joint victory and the players share the first prize.
Feel free to ask any questions and offer (sensible) suggestions. nothing is as yet set in stone.